Saltwake Relay

Six stations stand between a storm-battered coastal relay and a safe evacuation. Restore power, check the station records and bring a rescue crew to your signal.

The pump room

The relay station shudders as another wave strikes the seawall. Water has reached the lower stair, cutting off the ordinary exit. You find the night keeper's notebook beneath a clear cover: drain the lower passage first, then carry emergency power uphill. The pump circuit is dark and its discharge valve has no position selected.

Promotional concept artwork; not a gameplay screenshot.
Promotional concept artwork; not a gameplay screenshot.

Promotional concept artwork; not a gameplay screenshot.

The workshop transfer

The workshop smells of salt and wet insulation. Three breakers sit behind an intact cover; a red tag warns that the workshop branch itself is flooded. The emergency rail and the uphill transfer line can still carry power if the damaged branch remains isolated.

Nine units until dawn

The battery cabinet has enough energy to open the next hatch, bring the radio online and preserve one beacon call. Its controls let you assign nine units across three loads. The keeper has crossed out an earlier guess and replaced it with measured requirements.

The tower span

Wind presses against the tower windows. At the transfer board, the source and destination fittings are bolted in place; their orientation is already correct. Between them, the movable couplers have shifted. Reconnect the span without disturbing the fixed terminals.

A reply through the weather

Three labeled channels wait on the console. This station uses a fictional relay code printed beside the controls, not a public emergency frequency. The rescue relay expects one short pulse, a pause and one long pulse, in that order. A visual sequence strip mirrors every selection.

The last relay

The beacon reserve is intact. One final circuit separates your signal from the lantern above the roof. Beside the panel, the crew's written confirmation arrives: a boat is holding at the sheltered pier, and a winch team can reach the protected roof. Both routes are supported; finish the beacon and choose the departure you want.

HOW TO PLAY

Promotional concept artwork; not a gameplay screenshot.
Promotional concept artwork; not a gameplay screenshot.

Saltwake Relay Coastal Storm Station
Saltwake Relay Coastal Storm Station

Saltwake Relay Coastal Storm Station

Promotional concept artwork; not a gameplay screenshot.

Read all three station records before committing a solution. Rotate circuit tiles to connect the source and destination; neighboring ports must meet. Other stations use labeled switches, power allocations or a signal sequence. You can undo puzzle adjustments and use hints. There is no timer.

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An original TechIDaily Games coastal puzzle. The station, people and signaling scheme are fictional. These puzzles are not instructions for operating real emergency equipment.

Enter the station

Drainage Pump Flow Control and Circuit Matrix
Drainage Pump Flow Control and Circuit Matrix

Drainage Pump Flow Control and Circuit Matrix